Game Designer - LightBox Interactive Job at Mapcore, Austin, TX

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  • Mapcore
  • Austin, TX

Job Description

LightBox is currently looking to add an additional Game Designer to our team. Here's the rundown:

About Us:

LightBox Interactive, inc. is an independent game studio founded in January 2009 by former team members of Incognito Entertainment. We're a small and dedicated team of experienced developers that have been making games together for 10 years. Our team is comprised of members that made significant contributions to the games Twisted Metal: Black, War of the Monsters, Warhawk and all of its expansion packs. We're currently engaged in a multi-year, multi-title partnership with Sony Computer Entertainment America developing games for the PlayStation family of platforms.

We care deeply about all aspects of our craft - from the fun creative process that fuels the development of great games for our fans, to the efficient production practices that ensure the delivery of a great product to our publishers. Our team thrives on its rabid enthusiasm for making AND playing games. It is this passion that helps keep our studio's attentions keenly focused on our game's fun-factor and at the same time, pushes us as a group to break through the barrier of conventional thought.

We have recently moved our studio to Austin, TX, to take advantage of Austin's creative culture and its well-established game development community. We offer competitive compensation including Alpha, Beta and Gold bonuses, royalty participation and generous benefits such as 90/10 medical and matching 401K.

Game Designer:

Are you fascinated by the art and science of game design? Are you driven to build games that advance the state-of-the-art? Do you believe that strong games are built on strong communities?

If you answered yes to any of these questions, we want to hear from you!

As a Game Designer with LightBox Interactive, youll be working with a small, tight-knit team of experienced professionals to design, prototype, and balance single- and multi-player levels and core game systems. Youll participate in vigorous peer review, iterate and refine your designs, and always look for ways to push the envelope.

Responsibilities:

  • Designing and implementing compelling single- and multi-player levels that support a variety of gameplay approaches.
  • Designing and balancing weapons, vehicles, player abilities, and other game systems.
  • Using Lua to implement game rules and mission logic.
  • Thoroughly documenting and communicating your designs to programmers, artists, and production staff.
  • Tightly integrating your designs into the established game fiction and setting.

Requirements:

Were looking for game designers who:

  • Are proficient and comfortable with Lua: you will be using it every day.
  • Have previous gameplay scripting experience on commercial or independent games and/or finished mods.
  • Have previous game design experience (game systems and mechanics, balancing, etc.) and/or level design experience (concept, layout, and implementation) on commercial or independent games and/or finished mods.
  • Have a strong understanding of fundamental game design concepts: meaningful play, systems, emergence, etc.
  • Are very analytical, detail- and quality-oriented, and comfortable both giving and receiving detailed, constructive criticism.
  • Have very strong written and verbal communication skills, especially the ability to effectively communicate complex game design concepts to non-designers.
  • Are avid gamers across multiple genres and platforms.
  • Are proficient users of Microsoft Office, particularly Word and Visio.

Its an extra bonus if you have any of the following, but these are not necessarily required:

  • A background in mods and/or indie game development.
  • Familiarity with formal design approaches, such as MDA.
  • Close interaction with established game development communities like IGDA, GameDev.net, or TIGSource.
  • Experience in creative areas beyond game design, either as past work experience or as a hobby.
  • Proficiency with Photoshop and/or Maya.

If you have a portfolio of past design work, thats even better. You can include a link to your online portfolio with your resume, or mail us a Windows-compatible CD/DVD at:

LightBox Interactive
211 E. 7th St. Suite 500
Austin, TX 78701

We have a soft spot for indies and modders, too, so even if all your work has been noncommercial, dont be afraid to contact us!

#J-18808-Ljbffr

Job Tags

Work experience placement, Work at office,

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